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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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MOUTH_2.TXT
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1996-04-23
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Dave Melanson's Semi-Official Walkthrough for "I Have No Mouth, and
I Must Scream" by Cyberdreams.
(worked out after reading the original short story MANY a time...)
Before I start, let me just say that Harlan Ellison's original
story is a true masterpiece of short horror fiction. And it is possible
to get the same ending as the short story in the game. But, I think
you'd rather avoid that, unless you're feeling particularly suicidal; it's
quite depressing. Unlike my other walkthroughs, this is divided up into
sections by character names, except for the last section, which can be
done by any character...IF Nimdok is dead. If he isn't dead, you HAVE to
use him because he's the only one with the password. Actually, I like him
best (yeah, I know, I would...so would ANY Slayer fan..."Angel of Death,"
anyone?) Also, small warning about this game: some of the items you have
to pick up are VERY small; sweep the cursor around until it registers that
they are there. Also, a word about doors; you usually have to USE them to
go through them, so if I don't specifically say otherwise, to go through
a door, "USE" it. If your characters "die" at the end of each part,
provided you did everything I've laid out, don't worry...you did it right.
Nobody ever said this was a HAPPY game, now did they? The order of the
characters, in case you're wondering, at the Hate Pillar, is the order I've
presented them here, from left to right: Gorrister, Ellen, Benny, Nimdok,
and Ted. There is no specific order in which you "have" to do the five
characters. Also, I would like to say...Harlan himself does a MASTERFUL
job as the voice of AM!
Also, wherever you got this, it and several other walkthrus I have
done are available at my Website:
http://www.ici.net/customers/overkill/overkill.htm
and choose the "PC Games Page" option. These walkthrus include ones for
Stonekeep, Gabriel Knight 1 & 2, The Dig, The 7th Guest, The 11th Hour,
Phantasmagoria, and several others.
_______________________________________________________________________
GORRISTER: Start off with Gorrister (first on left). Take the note, then
walk to the door. In the corridor, use the rightmost door. In the cabin,
take the sheet, then walk to the door. Back in the corridor, use the
northmost door on the right wall. Take the sheet. Use one sheet on the
other to make a rope. Go back to the corridor. Go to the "front" of the
screen to the right engine room, left to the left engine room, use the door
to get to the left corridor. Use the first door on the left.
Go to the door in the back of the room. Use the door. Take the knife.
Take the fork. Use the cookbook. Take the bottle. Use the knife with the
rats. Take the bread. Swallow the bread. Walk back out to the left
corridor. Walk to the south (back to the engine room). Take the milky
fluid. Push the lever. Take the key with the blood all over it. Use the
fork on the engine. Then go back to the left corridor. Go back into the
dining room; use the tablecloth. Go back to the corridor. Go to the stairs
(center of the room). You should be near some air bags; use the knife with
the stitching at the northmost end of the air bag room, then use the tear
in the cloth to go through to the Spike. Use your rope with the mooring
ring. Take the heart. Use the knife with the rope. Walk back to the tear.
Use the knife first with air bag #1, then with air bag #2. Walk back to the
stairs, and back to the corridor. Use the hatch (lower left corner). In the
Exterior, use the door on the right to go to the Interior. Use the jukebox.
Select "Jezebel." Use the jukebox again. Select "It Takes Two To Tango."
Use the door on the right. Talk to the Jackal. Use the following dialogue
choices, in this order:
1.> "What are you?" 2.> "No, what are you really?" 3.> "You're AM,
playing with my mind again!" 4.> "Why can't you give me a straight
answer?" 5.> "Yeah? What's my curse?" 6.> "Look, I'm getting
tired of your smart mouth." 7.> "Where do you come from?"
8.> "So you must know what lies beyond the mountains?" 9.> "That desert
doesn't look any worse than the other hellholes AM has cooked up for us"
10.> "What do you want?" 11.> "I am not going to give you my heart"
12.> "Tell me how to get across the mountains"
Give the heart to the Jackal. Then finish dialogue with "I've got
nothing more to say to you." Walk back to the Honky-Tonk Interior. Take the
whiskey. Talk to Harry. Use these dialogue choices, in this order:
1.> "Let me pour you a drink." 2.> "Harry, how did you get here?"
3.> "What do you know about the zeppelin?" 4.> "Let me pour you a drink."
5.> "What happened in the dining room?" 6.> "Who did you kill?"
7.> "Let me pour you a drink." 8.> "And just where IS my dear mother-in-
law?" 9.> "Whose heart was impaled on the zeppelin's spike?"
10.> "Talk to you later."
Use the door on the left at the back to go into the restroom. Take
the magnifier. Use the stall door three times. Then go into the meat
locker. Use the magnifier with the beef. Use the knife with the beef.
Talk to Edna (ewww). Use these dialogue choices, in this order:
1.> "Edna, how did you get up here?" 2.> "Chinaman? What Chinaman?"
3.> "Why should I help you?" 4.> "You know how to fly the Zeppelin out
of here?" 5.> "Tell me how to fly the Zeppelin first, then I'll help
you." 6.> "Okay, Edna, I'll take you down." 7.> "Wait. You're right
about Glynis. I deserve to die here." 8.> "I've got nothing more to say
to you."
Go back out the door to the rest room. Go back out to the
Interior, the Exterior, then up the ladder to the left corridor. Go back
into the dining room. Use the magnifier with the debris. Go back to the
corridor, then back out the hatch. Go back to the Honky-Tonk Interior,
then talk to Harry. Use the following dialogue choices, in this order:
1.> "Let me pour you a drink." 2.> "I was the one you killed, wasn't I,
you bastard?" 3.> "Why did you kill me?" 4.> "Talk to you later."
Go back to the restroom. Use the stall door. Talk to Edna again.
Use the following dialogue choices, in this order:
1.> "Edna, you bitch, I know all about your plot to murder me."
2.> "Why should I trust my own murderer?"
Take Edna down from the meat hook till she grabs you, then continue
with the dialogue:
3.> "Let me go!" 4.> "Please, I'll do anything you ask."
5.> "No, I don't trust you." 6.> "Edna, you dropped a key."
7.> "Sorry, Edna. I don't trust you as far as I can spit."
8.> "I've got nothing more to say to you."
Take the key she dropped, then walk back to the left corridor inside
the zeppelin. Walk to the engine room, to the other side of the engine
room, then to the right corridor. Use Edna's key on the locked door. Use
the logbook. Read the four log entries. Close the log book, then exit the
cockpit. Walk to the engine room, then to the left corridor, then out
the hatch and all the way to the meat locker. Give the milky fluid to
Glynis. Talk to Glynis. Talk to Edna; tie her up with the rope.
Walk back to the Honky-Tonk Interior, then walk out the back door (where you
met the Jackal before). Talk to the Jackal. Use the following dialogue
choices, in this order:
1.> "I found Edna and Glynis. How does that help me escape from here?"
Give the beef heart to the Jackal, then continue the dialogue:
2.> "So, how do I get out of here?" 3.> "I read Edna's log book, and
everything's much clearer. Now what?" 4.> "I've got nothing more to say
to you."
Now look at the trash can on the right (the rightmost one). Take the
shovel. Look at the ground. Use the shovel with the ground. Use Glynis's
body with the grave. Then go back into the zeppelin's left corridor. Go